Blogs and Social Networks
Remember, none of this content has been reviewed by anyone. It is, however, a way to see different points of view on current events.
Top 35 Green blogs, according to Read/Write/Web.
HuffPo Green (videos).
Climate Central is very comprehensive.
Airhugger features important grass roots monitoring by Global Community Monitor, their citizen science Bucket Brigades have gathered data on the East Bay, including Chevron Richmond refinery fire. Also metal recyclers and Fracking.
Rebecca Solnit is a fine and inspiring Bay Area writer.
Climateprogress.org top rated by Time Magazine
Dot Earth, NYT reporter Andrew C. Revkin examines efforts to balance human affairs with the planet’s limits.
Green Wombat has good coverage of energy and California
OnEarth from NRDC.
Energy, Food, Environment by Dustin Mulvaney, College 8 instructor.
GristMill You can comment on stories here.
by Environmental Working Group, with links to other sites/blogs
Outside Magazine blog.
Worldchanging is inspiring
Some of the most interesting green social networking recently regards sharing stuff to reduce consumption for example: Yerdle.com, a site where friends can share and swap items (see audio). Got stuff to get rid of? Need free stuff? Freecycle.org. also Swap.com allows you to trade books, clothes, music etc, even locally.
Waywire, a new social media site backed by Booker and Google's executive chairman, Eric Schmidt, a social video site for do-gooders from the millennial generation.
Audio interview with Nicholas Christakis and James Fowler, two researchers exploring social networks and how they affect our health and behavior. In their new book 'Connected,' the pair describe research into how social networks tie into obesity, smoking, voting behavior, happiness, and more.
Brilliant video explaining Web 2.0 issues such as tagging ****
Howard Rheingold talks about the coming world of collaboration, participatory media and collective action -- and how Wikipedia is really an outgrowth of our natural human instinct to work as a group. As he points out, humans have been banding together to work collectively since our days of hunting mastodons. TEDtalk video.
Hugg is like Digg for the environment http://www.hugg.com/
UCSC Game program wins award. Augmented Reality, another example. 2014 update, more awards. Brenda Romero's TEDtalk on games for learning. Ask Them Anything 8/15. Gamification with Kimberly Lau (Literature) and Noah Wardrip-Fruin (Computational Media)and History professor Nathaniel Deutsch, director of the Institute for Humanities Research 2/16. UCSC library has collection and a program.
Eco, a global survival simulator presents you with a tricky challenge: Develop a civilization capable of tackling a meteor strike, drought, or rising sea levels, but don’t destroy the environment. 11/16
Digital Arts and New Media M.F.A. Program (DANM) at UCSC "Blind Spot" exhibition: Adrian Phillips’s "No Frontier" addresses notions of frontier fantasies through a digital game for two players in which one player takes the role of a native population, while the other takes the role of a newly-arrived foreigner. Zach Corse’s "Encodings in Space and Time" is an immersive large-scale installation influenced by physics, information theory, and the course of Japanese glass fishing floats known to cross the North Pacific gyre. 4/16.
Will Wright, creator of SimCity (new version 3/12) created the mind-blowing Spore, a game for investigating evolution & complexity TEDtalk video. **** Hour long demo talk (video). 2011 talk sponsored by UCSC game design program. interesting chapter on him in Smartbomb: McH Stacks HD9993.E452 C43 2005.
Sustainable living app offers bite-sized, actionable, green ideas and challenges The app essentially ‘gamifies’ each person’s journey to going greener, and makes it easy to share specific actions and ideas with their friends via social media, including uploading pictures of sustainability actions they’ve adopted and completed. 8/14.
Adrian Hon, CEO and founder at Six to Start, co-creators of the most successful smartphone fitness game in the world, Zombies, Run! He's won plenty of awards for our game-like stories and storylike games, and our work’s been displayed at the MOMA and Design Museum. A History of the Future in 100 Objects
Climate change simulation 10/13.
Serious Games conf 2013 on security, street vender women etc.
Energy-saving games 12/12.
Stanford’s Jeremy Bailenson's latest experiment is a whacked-out version of Farmville, in which participants are made to feel like cows, even prodded like cattle. 7/13.
Zygote Body 3D visualization tool.
Waking Mars is a game about gardening, botany, and ecology.
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. I am a strong advocate of serious play. Play and school—as well as play and work—are often treated as contradictory ideas, yet it is though play—and games—that we explore, discover, and learn. The authors of Gamestorming get that. There are 83 games introduced in the book that are explained clearly and simply. You can choose the games to fit your needs and your situation.
"Phone Story" the iPhone app from Molleindustria (with some help from the Yes Lab), contains a mini-game exploring a different problem in the consumer electronics supply chain. How would you like to force children to mine precious metals, save suicidal workers from jumping to their deaths so they can labor another day, or find the cheapest way to dispose of mountains of e-waste—all while keeping productivity up so you can toss shiny trinkets to adoring consumers?
A number of new books out, including Extra Lives: Why Video Games Matter and Persuasive Games: The Expressive Power of Videogames
Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce. TEDtalk video
Games are invading the real world -- and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell. TEDtalk video
Hazard Cards tests your knowledge of eco-disasters.
Representing Earth is an NYU course that investigates the potential of recreating the earth in images, VR etc.
Second Life is a virtual world that allows people to build almost anything and invite the world in to experience it. It has its own economy, and some people have built worlds that include working model ecosystems. Because it includes community, an economy, and ecosystems, it present interesting possibilities to explore the interaction between the three. Envirolink has an SL community. Interview with creator of Virtual Reality eco-village in Second Life, Etopia, and one with creator of Svarga and a video tour. Some of these virtual worlds are already having real world effects, such as this one for the rain forest. Adding technology such as the Wii to interact with rich virtual worlds give them additional potential, including training. New: Polluted Ithaca. 11/7 New CEO speaks at UCSC. Also Green design Frontier (LEED) and Archi21.
2011 talk "Saving the World Through Game Design" (video) Jane McGonigal talks with Daniel Zalewski about alternate-reality gaming. From “Stories from the Near Future,” the 2008 New Yorker Conference. You can play future forecasting game, Superstruct from Institute for the Future, which has the potential to affect the real world. Earlier game project, World Without Oil
Serious Games blog environment.
Bio-Shock Infinity is based on Aristotelian philosophy, the beginning of a new art form? (audio 4/13.)
Green games and Second Life video
Mannahatta Project. Eric Sanderson pictures New York -- before the City. 400 years after Hudson found New York harbor, Sanderson shares how he made a 3D map of Mannahatta's fascinating pre-city ecology of hills, rivers, wildlife -- accurate down to the block -- when Times Square was a wetland and you couldn't get delivery. TEDtalk video.
Nuclear plant simulator game (no earthquake mode).
UCSC's Mary Flanagan has achieved international acclaim for her novel interdisciplinary games, artwork, and theoretical writing, her commitment to theory/practice research, and contributions to social justice design arenas. She is particularly interested in issues of equity and authorship in technological environments, and reworking commonly understood paradigms to provide collective strategies for social change. Her 11/1/11 talk draws primarily on her work in the Values at Play project and in her 2009 book, Critical Play (MIT Press). link
Highrise "What does citizenship mean in a transnational, globalised context? One Millionth Tower, the latest strand of the multi-media, multi- award-winning HIGHRISE project teams a group of highrise residents in Toronto with architects and animators to re-imagine their surroundings and transform their dilapidated highrise neighborhood into a vibrant, resident-led community. "Using cutting-edge open-source technology, this interactive documentary enables a 3D storytelling environment within a web browser, incorporating the magic of cinema, architecture and animation. A hyper-local story with a global resonance in its vision for a more human-friendly urban planet – and world wide web."
Gabe Zichermann is an entrepreneur and author whose work centers on gamification--and the power of games to help engage people and build strong organizations and communities. "How games make kids smarter" TEDtalk video 11/11.
Fold It solve puzzles for science.
Online game: contribute your ideas to fight global poverty!
Let me know if you find other green "serious games" email@example.com