Blogs and Social Networks

From College8CoreWiki

Remember, none of this content has been reviewed by anyone. It is, however, a way to see different points of view on current events.



Mother Jones Magazine digests a couple other blogs (and links to a bunch of green ones).

Top 35 Green blogs, according to Read/Write/Web.

Yale's Environment 360

HuffPo Green (videos).

ScienceBlogs on the environment

Climate Central is very comprehensive.

Treehugger, orientation interview with Chris Tackett. Green jobs and transportation and design.

Airhugger features important grass roots monitoring by Global Community Monitor, their citizen science Bucket Brigades have gathered data on the East Bay, including Chevron Richmond refinery fire. Also metal recyclers and Fracking.

Planet Money blog tracks global economics. They authored the award winning Global Pool of Money NPR radio series on This American Life.

Rebecca Solnit is a fine and inspiring Bay Area writer. top rated by Time Magazine

Dot Earth, NYT reporter Andrew C. Revkin examines efforts to balance human affairs with the planet’s limits.

Green Wombat has good coverage of energy and California

Earthfirst (not to be confused with Earthfirst!, the direct action group) recently recognized UCSC's green leadership.

OnEarth from NRDC.

Mark Hertsgaard.

Sense and Sustainability tracks emerging green technology, as does

Energy, Food, Environment by Dustin Mulvaney, College 8 instructor.

Eco-Blog Index

another Eco-Blog Index

GristMill You can comment on stories here.

Wendy's Blog

The Environmental Blog

by Environmental Working Group, with links to other sites/blogs

Outside Magazine blog.

Worldchanging is inspiring

Social Networks

Some of the most interesting green social networking recently regards sharing stuff to reduce consumption for example:, a site where friends can share and swap items (see audio). Got stuff to get rid of? Need free stuff? also allows you to trade books, clothes, music etc, even locally.

Waywire, a new social media site backed by Booker and Google's executive chairman, Eric Schmidt, a social video site for do-gooders from the millennial generation.

Audio interview with Nicholas Christakis and James Fowler, two researchers exploring social networks and how they affect our health and behavior. In their new book 'Connected,' the pair describe research into how social networks tie into obesity, smoking, voting behavior, happiness, and more.

Brilliant video explaining Web 2.0 issues such as tagging ****

Howard Rheingold talks about the coming world of collaboration, participatory media and collective action -- and how Wikipedia is really an outgrowth of our natural human instinct to work as a group. As he points out, humans have been banding together to work collectively since our days of hunting mastodons. TEDtalk video.

Tagged Content


Hugg is like Digg for the environment

tag cloud Tag cloud

Virtual Reality/Gaming

UCSC Game program wins award. Augmented Reality, another example. 2014 update, more awards. Brenda Romero's TEDtalk on games for learning. Ask Them Anything 8/15. Gamification with Kimberly Lau (Literature) and Noah Wardrip-Fruin (Computational Media)and History professor Nathaniel Deutsch, director of the Institute for Humanities Research 2/16. UCSC library has collection and a program.

Immersive Docu-Series Lets You 'See' Climate Change in Virtual Reality.

New Video Game Allows Players to Fight for Hope in a Dystopian Vision of Trump's America 4/18. see Sci Fi.

Like Game of Thrones? You'll Love Game of Floods: California, 2050. Doomed island dwellers face imminent climate disaster. What would Daenerys do? 11/17.

Eco, a global survival simulator presents you with a tricky challenge: Develop a civilization capable of tackling a meteor strike, drought, or rising sea levels, but don’t destroy the environment. 11/16

Digital Arts and New Media M.F.A. Program (DANM) at UCSC "Blind Spot" exhibition: Adrian Phillips’s "No Frontier" addresses notions of frontier fantasies through a digital game for two players in which one player takes the role of a native population, while the other takes the role of a newly-arrived foreigner. Zach Corse’s "Encodings in Space and Time" is an immersive large-scale installation influenced by physics, information theory, and the course of Japanese glass fishing floats known to cross the North Pacific gyre. 4/16.

Climate Hope City: The Guardian unveils the ideal green city in Minecraft 6/15.

Jane McGonigalGaming can make a better world” TEDtalk.

Could Video Games Help People Understand Climate Change? 7/14.

Spore (see below) is in some ways the ultimate green game, but Will Wright is also updating SimCity to learn about green design and global warming. review12/12

Will Wright, creator of SimCity (new version 3/12) created the mind-blowing Spore, a game for investigating evolution & complexity TEDtalk video. **** Hour long demo talk (video). 2011 talk sponsored by UCSC game design program. interesting chapter on him in Smartbomb: McH Stacks HD9993.E452 C43 2005.

This game about the tar sands is like a choose-your-own-adventure documentary 11/13.

Sustainable living app offers bite-sized, actionable, green ideas and challenges The app essentially ‘gamifies’ each person’s journey to going greener, and makes it easy to share specific actions and ideas with their friends via social media, including uploading pictures of sustainability actions they’ve adopted and completed. 8/14.

Adrian Hon, CEO and founder at Six to Start, co-creators of the most successful smartphone fitness game in the world, Zombies, Run! He's won plenty of awards for our game-like stories and storylike games, and our work’s been displayed at the MOMA and Design Museum. A History of the Future in 100 Objects

What Are Intelligence Agencies Doing in Virtual Worlds? 12/13.

Gamers Going Green: New Video Game Turns Players Into Biofuel Farmers.

Climate change simulation 10/13.

Serious Games conf 2013 on security, street vender women etc.

Pipeline videogame from Canada, the people who are bringing us the tarsands Keystone XL "carbon bomb" that NASA's Hansen says will be "game over for the planet." 4/13.

Energy-saving games 12/12.

Second Life VR helps lose weight 5/13.

Stanford’s Jeremy Bailenson's latest experiment is a whacked-out version of Farmville, in which participants are made to feel like cows, even prodded like cattle. 7/13.

Zygote Body 3D visualization tool.

Power play: Can utilities turn energy efficiency into fun and games? 7.12

Waking Mars is a game about gardening, botany, and ecology.

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. I am a strong advocate of serious play. Play and school—as well as play and work—are often treated as contradictory ideas, yet it is though play—and games—that we explore, discover, and learn. The authors of Gamestorming get that. There are 83 games introduced in the book that are explained clearly and simply. You can choose the games to fit your needs and your situation.

Create or run online simulations examples and a video on how to make them.

"Phone Story" the iPhone app from Molleindustria (with some help from the Yes Lab), contains a mini-game exploring a different problem in the consumer electronics supply chain. How would you like to force children to mine precious metals, save suicidal workers from jumping to their deaths so they can labor another day, or find the cheapest way to dispose of mountains of e-waste—all while keeping productivity up so you can toss shiny trinkets to adoring consumers?

A number of new books out, including Extra Lives: Why Video Games Matter and Persuasive Games: The Expressive Power of Videogames

Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce. TEDtalk video

Games are invading the real world -- and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell. TEDtalk video

Hazard Cards tests your knowledge of eco-disasters.

Representing Earth is an NYU course that investigates the potential of recreating the earth in images, VR etc.

Second Life is a virtual world that allows people to build almost anything and invite the world in to experience it. It has its own economy, and some people have built worlds that include working model ecosystems. Because it includes community, an economy, and ecosystems, it present interesting possibilities to explore the interaction between the three. Envirolink has an SL community. Interview with creator of Virtual Reality eco-village in Second Life, Etopia, and one with creator of Svarga and a video tour. Some of these virtual worlds are already having real world effects, such as this one for the rain forest. Adding technology such as the Wii to interact with rich virtual worlds give them additional potential, including training. New: Polluted Ithaca. 11/7 New CEO speaks at UCSC. Also Green design Frontier (LEED) and Archi21.

2011 talk "Saving the World Through Game Design" (video) Jane McGonigal talks with Daniel Zalewski about alternate-reality gaming. From “Stories from the Near Future,” the 2008 New Yorker Conference. You can play future forecasting game, Superstruct from Institute for the Future, which has the potential to affect the real world. Earlier game project, World Without Oil

Serious Games blog environment.

Bio-Shock Infinity is based on Aristotelian philosophy, the beginning of a new art form? (audio 4/13.)

Games for Change

Green games and Second Life video

Mannahatta Project. Eric Sanderson pictures New York -- before the City. 400 years after Hudson found New York harbor, Sanderson shares how he made a 3D map of Mannahatta's fascinating pre-city ecology of hills, rivers, wildlife -- accurate down to the block -- when Times Square was a wetland and you couldn't get delivery. TEDtalk video.

Nuclear plant simulator game (no earthquake mode).

UCSC's Mary Flanagan has achieved international acclaim for her novel interdisciplinary games, artwork, and theoretical writing, her commitment to theory/practice research, and contributions to social justice design arenas. She is particularly interested in issues of equity and authorship in technological environments, and reworking commonly understood paradigms to provide collective strategies for social change. Her 11/1/11 talk draws primarily on her work in the Values at Play project and in her 2009 book, Critical Play (MIT Press). link

Highrise "What does citizenship mean in a transnational, globalised context? One Millionth Tower, the latest strand of the multi-media, multi- award-winning HIGHRISE project teams a group of highrise residents in Toronto with architects and animators to re-imagine their surroundings and transform their dilapidated highrise neighborhood into a vibrant, resident-led community. "Using cutting-edge open-source technology, this interactive documentary enables a 3D storytelling environment within a web browser, incorporating the magic of cinema, architecture and animation. A hyper-local story with a global resonance in its vision for a more human-friendly urban planet – and world wide web."

Gabe Zichermann is an entrepreneur and author whose work centers on gamification--and the power of games to help engage people and build strong organizations and communities. "How games make kids smarter" TEDtalk video 11/11.

Build your own 3D games

Fold It solve puzzles for science.

Online game: contribute your ideas to fight global poverty!

Augmented Reality used for storytelling (TEDtalk video). UCSC example, another example.

A board game about protests.

Thoreau, at last, video game!

Let me know if you find other green "serious games"